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Gaming

PLAYER REGISTRATION IS HERE!
NecronomiCon Gaming Schedule – 2026

https://docs.google.com/spreadsheets/d/1SgttJwsX_J-diOPsDFAV9bnSr6ggxopesNeSl5EZiPY/edit?usp=sharing

Player registration for all games can be made pre-convention via email to gaming@necronomicon-providence.com or during the convention at any Minion station on the 18th & 17th floors of the Providence Graduate: Biltmore. ALL PLAYER REGISTRATION REQUESTS ARE FIRST-COME-FIRST-SERVED. Updates regarding available and full games are posted on Discord and “NecronomiCon Providence Gaming on Facebook.

***This schedule is subject to change. All updates will be posted regularly.***

NecronomiCon Gaming Schedule for Publication 2026 – updated 1 August 2026

Player registration for all games can be made pre-convention via email to gaming@necronomicon-providence.com or during the convention at any Minion station on the 18th & 17th floors of the Providence Graduate: Biltmore.

ALL PLAYER REGISTRATION REQUESTS ARE FIRST-COME-FIRST-SERVED. Please provide names and email addresses for each player requesting registration. Your information will be used for game coordination only and will not be sold.

Please note that our system cannot currently post live updates for available game slots. However, the schedule in the link below does notate what games are full, and that gets updated regularly. Reach out to gaming@necronomicon-providence.com with the day, time, module and GM of the game you’re interested in and our staff will respond with availability.

***This schedule is subject to change. All updates will be posted regularly. ***

GAME MODULE DESCRIPTIONS!!! SCHEDULE IS LINKED BELOW

Please see the NecronomiCon Providence Gaming Schedule for days/times/GMs at the following link https://docs.google.com/spreadsheets/d/1SgttJwsX_J-diOPsDFAV9bnSr6ggxopesNeSl5EZiPY/edit?usp=sharing

(Altered) Resonance – Delta Green with Call of Cthulhu 7th edition rules – The sounds of a Victrola playing…. the stench of blood and cordite fills the room…men shouting and screaming in pain…an unrepentant cold wind blows in from outside…. How did you get here? Where is this cabin you find yourself standing in? All of you seem to be wearing uniforms…

(Altered) Resonance is a World War II-era scenario that takes place in the Black Forest area of Germany, during the last months of the War. Beginning in media res, the investigators will be tasked with determining what their mission is, as the mysterious circumstances of their plight reveal themselves. Expect deadly combat at times, and a complex mystery to unravel. The choices you make could determine the outcome of the entire war.

Arkham Horror: The Card Game Learn How to Play – Dark entities work maliciously in the city of Arkham, doing everything within their power to realize unspeakable goals. Many of the city’s residents stand idly by or live in blissful ignorance of this growing darkness. Others, however, stand up and fight against these threats and do what they can to keep the city of Arkham and its citizens safe.

As an Arkham Horror: The Card Game hopeful, maybe you are interested in joining this defense against the Mythos, but you aren’t sure where to start. Or, perhaps, you have all the tools you need but aren’t sure how to put them to good use. Luckily, with proper guidance and understanding the basics of Arkham Horror, you’ll be confident to join the fight against the Mythos in no time.

If you’ve always wanted to learn the Arkham Horror card game, then this is your chance! We’ll be playing a starter scenario, perfect for learning the game. Decks and the scenario will be supplied, just bring your willingness to learn!

Arkham Horror RPG: Frozen Horror – Find a missing ship exploring frozen Antarctica. What strange mysteries might you discover crossing the sheets of ice and the dream county KADATHIA. What horrors might be awakened?

Arkham Horror RPG: Hungering Abyss – Explore the haunting streets of Arkham. Investigate missing people from Miskatonic University. Ancient New England graveyards and mysterious libraries. Can you solve its arcane mysteries in this action packed game?

Arkham Horror RPG: Tending To Loose Ends – The 1920s, Providence Rhode Island. A group of investigators make preparations for a journey to the frigid wasteland of Antarctica. Their preparations are interrupted when their expedition leader, Dr. William Dyer, tells them unfortunate news. Hal Chalmers, Professor of Archeology, and one of Dyer’s colleagues, has passed away unexpectedly just after revealing via telegram a breakthrough in his research. Now his research notes are missing. It’s up to the investigators to journey to Arkham to find out what really happened to Professor Chalmers and hopefully discover what information he had that was worth killing him for.

Tending to Loose Ends is a scenario for Arkham Horror—The Roleplaying Game and is set in the universe of the Arkham Files games. No knowledge of the game or its setting is required, and everything will be supplied to play the game.

Bloodbath Dungeon 2: And He Shall Eat the Sun – The living dungeon Veldtjarn has gone mad and will eat the sun – it is the END OF DAYS! You and your crew have 2ish real-life hours to delve into a living dungeon/god and try to kill it. Or steal everything you can, drape yourselves in loot and glory, and welcome endless night. A fast-paced old-school tournament-scored dungeon crawl! No experience needed, everything provided. Check out scores from previous teams: https://www.duckandcrow.com/bloodbath-standings.

Call of Cthulhu: A Lonely Thread – Join your Keeper of Arcane secrets as you travel to visit your friend in his rural homestead only to discover the cosmic horror awaiting you in this scenario set in the classic 1920s era. Pre-generated characters will be provided. Brought to you by Chaosium!

Call of Cthulhu: Gaslight: Ashes to Ashes – Join your keeper of arcane secrets and experience this new demo Call of Cthulhu by Gaslight scenario. Cosmic Horror guaranteed! Pre-generated characters will be provided. Brought to you by Chaosium!

Call of Cthulhu: A Small Favor – You’ve been hired to retrieve an item from a rival Wizard’s Lab. Should be straightforward, but of course there’s a catch. A gritty, timed Shadowdark Game written for Rising Phoenix GameCon 2026 by Scott Legault.

3rd level Character pre-gens provided. Modules available for sale after the event.

Call of Cthulhu: Bōsōzoku vs The Mythos 7th edition – Japan Aug 1980’s, the smell of oil and smoke fills your lungs. The open road, those small bumps and the sounds of your brothers riding at your side. Your hair is greased and your ride is cherry but something else out there. Something evil, the Red Oni gang has moved into your neighborhood causing trouble. Monsters they say, glowing red eyes, a gang of covered faces and long black robes. Streaking into the night, chanting dark sutras and committing horrible acts. The air runs hot and tonight we ride to take back our streets.

Call of Cthulhu 7th edition: Catsablanca – It’s the golden age of Hollywood and, behind the glitz and glamor, studios crank out movies at a breakneck pace. It’s exciting to some, but only vaguely interesting to you. Why? Because you’re a cat, the best kind of animal there is or ever was.

Maybe you’re the pet of a movie star, companion to one of the crew, or just a stray mouser that prowls the studio lot. Life is good, and nine lives are better. That is, until uncanny and mysterious forces turn easy living into a deadly game of cat and … something. Furry feline, intrepid investigator, you may be just one cat nap away from the big sleep!

This is classic Call of Cthulhu, with a twist. While humans have been largely unaware of the Mythos, cats have always been able to see this layer of reality and have been protecting humanity from this truth.  No knowledge of the game or its setting is required, and everything will be supplied to play the game.

Call of Cthulhu: The Crack’d and Crook’d Manse – Join your Keeper of Arcane secrets as you explore a haunted house in this award-winning horror scenario set in the classic 1920s era. Pre-generated characters will be provided. Brought to you by Chaosium!

Call of Cthulhu: The Dare – A Call of Cthulhu game set in the 80’s where middle schoolers enter a haunted house on a dare. Vibes: Lost Boys/Stranger Things.

Call of Cthulhu: Dark Swamp – Beginner Friendly – Paul Fricker invites you to join him for a Call of Cthulhu game with investigation and action aplenty. You begin in 1920s Arkham, investigating the disappearance of Miskatonic University Professor and noted herpetologist, Doctor Dalton. What was she hoping to find out there in that dark swamp, northeast of Arkham? Let’s hop on board Joe Sargent’s bus and head out to the coast to find out. I advise you not to waste your money on a return ticket—for some of you, this will be a one-way journey.

Call of Cthulhu: VIP Game: The Dog Walker – Sean Branney of the H.P. Lovecraft Historical Society will run his scenario The Dog Walker. When a young dog walker discovers a missing wallet, it sparks an inquiry into the whereabouts of the wallet’s owner. The absence turns out to be far more bizarre than anyone could have imagined and becomes a harrowing race against time itself. This scenario, set in 1920s Arkham, uses an extensive collection of props by the HPLHS to fuel a lively gaming session.

Call of Cthulhu: The Doom That Came to Croton – At the height of Ancient Greece’s Philosophical Age, Croton on the Italian coast is an important center of intellectual thought, academic debate, and esoteric mystery cults. After the dissolution of the Cult of Pythagoras, a recently arrived Egyptian cult is quickly gaining adherents, including 6 Greek politicians who attended a gathering. Now, between the poundings of massive hangovers, the 6 are trying to remember the night before. 

“The Doom that Came to Croton” is a 4-hour CoC7 game for 6 players. No prior TTRPG experience is necessary; rules will be taught at the table.

Call of Cthulhu: The Doom That Came to Dunkin’ – In 1990 Dunkin Donuts is attempting to fight a hostile takeover effort by Knightsbridge Capital by courting a friendly buyer in Allied Lyons. As the papers, offers, and counter offers fly among the three entities, a strange thing keeps happening; intermittent outbreaks of food poisonings all being traced by to locations in the south shore area of Massachusetts. Allied Lyons, has hired a group of investigators to investigate the odd situation.

Call of Cthulhu: The Dweller in the Angles – January 1923. Members of the Miskatonic University’s Society for the Exploration of the Unknown are called out to the beach town of Martin’s Beach just outside of Arkham on reports of a strange cattle mutilation. What they’ll find will lead them to a centuries-long tale of love, revenge and a creature from beyond reality. An original Call of Cthulhu investigation is perfect for both new and veteran players.

Call of Cthulhu: Edge of Darkness – When the Investigators are called to the death bed of a beloved friend and mentor he confesses to them a horrible secret. A secret of a youthful transgression that may now have dire consequences. As the last surviving member of a mystical group he believes his death will release a great evil from the binding they captured it in. Is the old man crazy? Can such things really exist? Either way, the last wish of a dying friend cannot be ignored. Will the Investigators find some dark horror and if so can they stop it before it’s too late? 1st level pre-generated characters provided.

Call of Cthulhu (Modern): The Foundations of Hunger – For over 140 years, Luton Town Football Club in England has been the beating heart of Bedfordshire. But as the club prepares to leave historic Kenilworth Road for a state-of-the-art stadium at Power Court, modern development has just punctured an ancient nightmare. 

Deep beneath the mud of the new construction site, something old, blind, and endlessly hungry has been disturbed. Workers are reporting strange cravings. Unnatural shadows are creeping into neighboring St. Mary’s Church. And Father Thomas, a man visibly losing his mind, flatly refuses to sell the final plot of land needed to complete the stadium. 

In this modern-day Call of Cthulhu scenario, four pre-generated investigators, a desperate surveyor, a rogue detective, an obsessed local historian, and the football club’s corporate lawyer—must descend into the dark. Can you uncover The Foundations of Hunger before the town is swallowed whole? Or will your own ambitions bury you alive?

Call of Cthulhu 7th edition: The Haunting – “That unlucky home may be haunted…or worse.” Investigators are asked to prove a rental property is fit for the market.

Call of Cthulhu: If I Had A Hammer- Join Mike Mason in this Call of Cthulhu game set in 1920s Arkham. It’s a dark and stormy night and you and your investigator friends have gathered to examine a strange artifact recently acquired. It’s unusual and unlike anything you’ve encountered before, and it reeks of the taint of the Cthulhu Mythos! What begins calmly threatens to unleash chaos and disaster! Beginner friendly.

Call of Cthulhu: The Iron-Branded Box – Set during the feudal strife of 15th century Japan, 5 masterless samurai wander into a village beset with troubles. And that’s just the beginning; the more time spend in the village the worse things get.

This over-the-top katana-swinging scenario is a 4-hour CoC7 game. No prior TTRPG experience is necessary; rules will be taught at the table. 

Call of Cthulhu: It’s The Great Cthulhu Charlie Brown – Every year on All Hallows Eve Linus searches for the Great Cthulhu. This year the Peanuts Gang joins in the chase to find out if the elusive Cthulhu has anything to do with Woodstock being missing. What’s really going on in the Pumpkin Patch on Halloween night? Will they find Woodstock before the dawn and Saturday Morning Cartoons start? Which Peanut will you be? 

All Peanuts characters are imagined as 5th level D&D 5E Characters. A Rising Phoenix Event pre-gens supplied.

Call of Cthulhu: “Legs!” – You and your friends meet at Necronomicon 2026. After finishing a marathon CoC session, you don your finest horror swag or cosplay, and head to the highlight of the convention: the world premiere of the film “Legs!”, the first film from Tom Six after a decade in exile and obscurity. What a treat! What could possible go awry? (I have pregens for you… or if you are feeling brave I have a guideline to create yourself as a PC! Trigger warnings: body horror, insects, heights)

Call of Cthulhu: The Man Who Sold The World.

June 1973, the music of David Bowie / Ziggy Stardust is driving fans wild and topping the charts – as his band-mates The Spiders From Mars, you are riding high! The only problem is, your enigmatic lead singer has disappeared just before the biggest concert of your lives. Can you find him in time? (No knowledge of Bowie’s music is required… though I will give little rewards for cleverly dropping Bowie references into play. Trigger Warnings: drugs, body horror)

Call of Cthulhu: The Missing Rabbi of Berezin – Life in Imperial Russia was grueling and difficult, even more so if you were forced to live in the Pale of Settlement as a Jew.

The Missing Rabbi of Berezin is a one-shot scenario set in a Jewish village in what is now Belarus in the late 19th century. These villages, known as shtetls, were under a constant threat of violence from both imperial authorities and their Christian neighbors. The scenario explores that fear, as well as the added terror of the Cthulhu Mythos when Berezin’s Rabbi turns up missing on the last day of Hanukkah. The investigators must balance the task of finding the Rabbi with the pressure of keeping Russian authorities out of the shtetl.

Call of Cthulhu: Molly Malone (Homebrew) – A Call of Cthulhu One-shot set in the Gaslight Era based on the folk song Molly Malone. The Players take control of children living on the streets of London, selling goods and begging for scraps. Their friend, Molly, has gone missing and it is up to them to find out what happened to her.

Call of Cthulhu 7th edition Modern: Mount Katashdin’s Shadow – After nearly five months of backpacking, you finally set off on that last isolated stretch of the Appalachian Trail – Maine’s 100 Mile Wilderness. As you near the end, approaching the shadow of Mount Katahdin, among the spruce, pine, & vibrant autumn maples, you discover horror and terror. Written by Christopher Capone for the Miskatonic Repository.

Call of Cthulhu 7th edition (Modern): Mystery Hunters: Gone Squatchin’ – Connor Healey hosts a popular paranormal hunting reality TV show and travels the globe in search of mythical creatures. A recent sighting on October Mountain has echoes of a New England Bigfoot event over 100 years ago. Connor’s team is broadcasting Live from the Berkshires. What could go wrong? Originally run at TotalCon33, converted from d20 Modern to Call of Cthulhu 7e. pre-gens provided.

Call of Cthulhu: Mystery Hunters 2: Space Squatchin’ – Connor Healey hosts a popular paranormal hunting reality TV show and travels the globe in search of mythical creatures. Five years ago, the show’s popularity surged following an incredible bigfoot hunt that was broadcast live from October Mountain. Once again the show is on the verge of cancellation and facing criticism of faked footage. Three Canadians have gone missing in the Allagash region of Maine. A fourth man reported seeing lights over their camp before it was ransacked by something big. Was it a Squatch? Aliens? Both? Tune in to Mystery Hunters for another live investigation!

Call of Cthulhu: The Necropolis – Join your Keeper of Arcane secrets as your archaeological expedition explores a newly discovered tomb in the Valley of Kings in Egypt in the classic 1920s era. Pre-generated characters will be provided.

Call of Cthulhu 7th edition: The Peterson Estate – Summer 1930’s, A letter has come into your possession from Barnum & Barnum Law. The letter simply contains an invitation to a will reading taking place on Crag Island off the coast of Massachusetts.

Inside is a small amount of petty cash and a necklace with a round wooden pendant with a fish carved on it.  This can’t be right, you’ve never met this man and the letters seem to have been given out at random with a blank spot in the letter where one’s name would go. It states whoever decides to go will be rewarded handsomely for the trouble.

Call of Cthulhu 7th edition: The Temple at the Top of the World – 18+ – Trigger Warning: Cold Isolation, Frozen corpses, large beasts, heights, Lovecraftian horror. A group of investigators are called to Nepal in order to investigate the mysterious disappearance of a team of researchers shortly after their journey up the mountain. What they find in that ancient crumbling temple and the guardians who find them, well, there are worse things to be bitten by then the frost.

Call of Cthulhu: That Sinking Feeling – The Russian Oscar II Submarine K-141 “The Kursk” mysteriously went down with all hands on August 12, 2000 in the Barents Sea. The Russians have reported that an explosion after the firing of a test torpedo caused a chain reaction which ultimately caused the submarine to sink. Russian attempts to rescue personnel have been

unsuccessful and all are listed as “lost at sea”. Efforts have been further darkened by the inability of the Russians to recover the bodies of their lost comrades. Official press releases indicate the Russian government has closed the file and deemed it impossible to recover at this point in time.

Player characters are a US Navy Rescue/Recovery team sent to investigate the Kursk. It is early November of 2000 and three months have gone by since the sinking. 

COC 6 th,pre-gens supplied. Rated NC-17, mature themes, adults only, 6 players

Call of Cthulhu: Unland – Call of Cthulhu set in modern times. A group of people explore an abandoned theme park body horror ensues: Vibes: The Thing meets I know what you did last summer.

Call of Cthulhu: You Too Can Cthulhu – Join Bob Geis of ‘You Too Can Cthulhu’ for an unforgettable, original Call of Cthulhu scenario. Cosmic horror guaranteed! Pre-gen characters will be provided.

Call of Cthulhu: You’ve Got A Friend In Friend – It’s been ten years since you graduated high school and left your hometown of Friend, Kansas. You’ve recently received an invitation to your ten-year reunion.  You might not have been popular in high school, but you’ve become fantastically successful since, so you’ve decided to go if only to rub a few noses in it. But things in your old hometown aren’t quite as you remember. The obligatory statue of the soldier on a horse in town square has been replaced by a sharktopus statue and the old pond you used to fish in and swim in is now a Walmart! What’s going on in your town? Where’s the pond? Why Walmart? And what the hell is a sharktopus anyways? Find the answers to all these questions and more in You’ve Got A Friend In Friend.

Cthulhu Eternal: The Priory – The mission seems simple at the outset — travel to the isolated Priory, meet with the insular monastic order and secure ownership or fealty of the place for the Protagonists’ feudal lord, Edward of Winchester. But the further the road takes them from the intrigues of King Stephen’s court and out into the countryside, the less certain things become. Ancaester, the village nearest to the Priory is filled with frightened feudal peasant farmers who seem eager to help … but their thin smiles seem to hide an unspoken secret. Are the tales of nightgenga, scucca, and pwkas really just the product of the fertile imaginations of uneducated folks, or are they something more? And just what are the Protagonists to make of talk of historical witchcraft in the area?

This is a condensed version of the full scenario targeted for completion during the scheduled timeframe. Pre-generated characters and a brief overview of the Cthulhu Eternal Medieval SRD will be provided. 

Please let me know if you need any additional information. Also, is there a possibility of scheduling a second session for this with one covering the first half of the scenario and the other covering the second half?

Cthulhu Invictus: Ghosts of Iron Mountain from The Legacy of Arrius Lurco 2nd edition with Dorsey Weber – The investigators travel to Hispania in search of a missing patrician and a weapon capable of slaying a god. However, the area is suffering from a prolonged drought, an effort to resurrect an ancient mine are plagued by mysterious forces, and strange creatures in the mountains are preying upon travelers, and that’s just what is lying on the surface. Investigators face great dangers, dark choices, eldritch magic, and monstrous beings beyond human comprehension.

Cthulhu Invictus: Hope and the Broken Hearted – Syrian nobles, looking for the Scion of Vulcan, in Athens hire the investigators to locate an item they commissioned from the mysterious inventor before he vanished. They’re willing to pay a king’s ransom should the investigators locate it in time, and time is running out. The scion promised that the item could restore their only child to health, something the best physicians in both the Syrian and Roman empires said was impossible. As the child’s life slips slowly away, can the investigators locate her missing cure. From the 2nd edition of The Legacy of Arrius Lurco. 6 player seats. 

Cthulhu Wars – Cthulhu Wars is a strategy board game in which the players take the part of alien races and gods taken from the Cthulhu mythos created by H. P. Lovecraft. The game is physically large, and includes sixty-four figurines of the cultists, monsters, aliens, and Great Old Ones that range in height from approximately 20 mm to nearly 180 mm.

The game takes place on a map of Earth. Each player takes the part of one of four factions included in the base game. At the start of a turn, players gather Power, then, during a series of Action Rounds, they spend this Power to accomplish various tasks, such as recruiting Cultists, moving units, engaging in battle, summoning monsters, building Gates, casting spells, and Awakening their Great Old One. When all players run out of Power, the Action phase ends and the next turn begins. Victory is determined by accumulating points on the Doom Track. The first player to 30 is the lone victor *if* they have unlocked all six of their spell books.

Driving the strategy are a player’s wish to expand their power base, and their need to accomplish six tasks to acquire their faction’s spell books. Each faction has a unique set of monsters, spell books, and special abilities, and has different requirements to acquire its spell books. All factions have multiple strategies open to them.

D20 Modern: Domicile in the Forest with Sabrina Hewitt – Have you ever thought while watching a horror movie, “I would never do that.” Come find out what you would really do!

Come play my Domicile in the Forest game!  Along the lines of Cabin in the Wood, where you will take the part of one of the people just having some summer fun and making hideous decisions and experiencing demoniac occurrences.

Dead Quiet: Triangle Academy with Brian Auxier – Something unnatural is killing people in the neighborhood of Caddy Corners and the Agency would rather find out what before rumors bring attention to the Anomaly’s activity.  Your mission is to capture it and bring it back for future study.  Good luck agents and make sure to follow the rules or else.

Delta Green Horrordeck: Night Floors with Adam Flynn – Your Delta Green cell has been activated!  The bizarre tapestry of items left behind after the disappearance of a Manhattan artist hints at something more than ordinary and much less than sane. Your mission is to covertly identify and contain any unnatural threats to the oblivious masses.  What starts as an investigation becomes a slow-burn descent into cosmic surrealism and viral insanity in 1990’s New York.

Delta Green Horrordeck: Asymmetric Flight – Your Delta Green cell has been activated!  The media labels it a tragedy when US Airways Flight 529 crashes in the Buckland State Forest near Shelburne Falls, MA.  But when a Delta Green friendly identifies evidence that something peeled open the fuselage like an orange rind, it becomes something much, much worse.  Your mission is to covertly identify and contain any unnatural threats to the oblivious masses – survival is optional.

Delta Green: It’s Man In Havana – The year is 2018, over the course of the past two years cases of Anomalous Health Incidents originating at the Hotel Nacional in Havana, Cuba have spread to US embassies around the world. This “Havana Syndrome” is now the focus of an FBI investigation. A Behavioral Analysis Unit with a CIA attaché has been sent to the Hotel Nacional to speak with victims and discover the source of this Havana Syndrome, be it an EM weapon or a mass psychogenic illness. Whatever the cause, something dark stirs at the heart of a hostile foreign power. As the Cuban Thaw refreezes, something attempts to break free from the ice.

Delta Green: Last Things Last – Clyde Baughman has had a long career followed by a quiet retirement with grandchildren and a little fishing. Now that he’s passed-on, why does Delta Green care? You’re new. You’ll learn.

Dick Wizards: The Beast of NINGH – You are rookie wizards working your first case for the City of Providence. The capital city has been blindsided by cemetery cave-ins, acts of violent insanity, and more. How do these seemingly unrelated events fit together? It’s up to you as detective wizards to uncover a diabolical plot that will lead you all around the city. Your training has been preparing you for Lovecraftian plots brought to life…but this is your first time in the field. Will your newfound magic help you solve the mystery? Or will you become a husk of a human like many a Lovecraft protagonist?

Dick Wizards is a wild and chaotic TTRPG where you play as modern day detective wizards. Your job? Solve the sudden uptick in Lovecraftian grotesqueries. Your weapon? The power of creativity. Cast any spell you can conjure up at the table. The only limitation is your own imagination and a unique spell system that utilizes a standard deck of tarot cards.

Dick Wizards: Eldritch Ink – There is a brand new drug that has hit the streets of Providence, RI. Police are calling it, “Eldritch Ink”. Information about the drug is scarce, but it seems to be highly addictive and popular among the young art scene. A drug isn’t something wizards would normally investigate, but an empty vial of the stuff was found at a grisly murder scene. The victim had the flesh from their back flayed like a piece of cod. Could it possibly be cult related? The powers that be want you to investigate and report back with anything you can dig up. Use your magic, and use discretion!

Dick Wizards is a wild and chaotic TTRPG where you play as modern day detective wizards. Your job? Solve the sudden uptick in Lovecraftian grotesqueries. Your weapon? The power of creativity. Cast any spell you can conjure up at the table. The only limitation is your own imagination and a unique spell system that utilizes a standard deck of tarot cards.

Dreamlands: Band On The Run with Aaron Varek – This soon-to-be-published ttRPG by the hand and mind of artist Jason Bradley Thompson is an exploratory game in the realms beyond the walls of sleep. Inspired by Lord Dunsany, H.P Lovecraft, Michael Ende, Kij Johnson and others. The core mechanic involves players speaking words from a deck of 300 common Dunsany or Lovecraft words. 

No experience necessary with RPGs or the source material is needed–just a willingness to adventure. Besides, it’s just a dream–right? For more info, check out: DreamRPG.com.

Band On The Run – A powerful force pursues first-time Dreamers who don’t even know how they got there. An introductory scenario to Dreamlands, run by the module’s author.

Dreamlands: The Goodness of Hlanith – This soon-to-be-published ttRPG by the hand and mind of artist Jason Bradley Thompson is an exploratory game in the realms beyond the walls of sleep. Inspired by Lord Dunsany, H.P Lovecraft, Michael Ende, Kij Johnson and others. The core mechanic involves players speaking words from a deck of 300 common Dunsany or Lovecraft words. 

No experience necessary with RPGs or the source material is needed–just a willingness to adventure. Besides, it’s just a dream–right?

The famed port city of Hlanith, known for its gentle culture, turns dark. Why? Can it be stopped?

An introductory scenario to Dreamlands.

Dreamlands: Hunting by the Light of the Spider Goddess – This soon-to-be-published ttRPG by the hand and mind of artist Jason Bradley Thompson is an exploratory game in the realms beyond the walls of sleep. Inspired by Lord Dunsany, H.P Lovecraft, Michael Ende, Kij Johnson and others. The core mechanic involves players speaking words from a deck of 300 common Dunsany or Lovecraft words. No experience necessary with RPGs or the source material is needed–just a willingness to adventure. Besides, it’s just a dream–right?

For more info, check out: DreamRPG.com

Dreamers explore a surreal 1920’s-era European city to complete five quests. 

This introductory adventure features the setting and one mechanic from the ttRPG Itras By. (itrasby.com).

Dreamlands: Paradise of the Unchanging with Aaron Vanek – Can Dreamers find help to save their beloved city Olathöe from the monsters in the gorge? An introductory scenario to Dreamlands.

Dungeon Crawl Classics: The Orphans of the Sleeping God Saga written by Full Moon Juniper– A saga of eldritch horror exclusively crafted for NecronomiCon 2026. Written by Grisoe Lupus owner of Full Moon Juniper


There are corners of the north that the maps give up and the kirk will not name, and in the oldest of them squats Wickmaw: a town of grey stone and salt-rotted timber, huddled between a sea that swallows its men and a moor older than any reckoning men keep. Its wall was raised by no hand the chronicles remember, against no enemy they dared set down. You are orphans of the Spittal of Auchindread, got of the drowned and the vanished, and you have known only cold stone, thin gruel, and the grove beyond the wall whose fruit, this blighted autumn, has come up black and glistening as something left too long in deep water. Those who ate of it no longer blink and no longer dream as men dream.

For there is a thing out upon the moor that does not sleep so much as wait, immemorial and patient and vast; of late it has begun to stir, and stranger still, something stirs in answer beneath your own skin. What wakes in you is no gift but an inheritance, a black flowering no orphan asked for and none may refuse: held between trusting hands it may be turned aside a while, but loosed in terror it feeds, and it feeds on whoever stands nearest. The truth of it is kept from you by those who smile and offer bread, and you will worry at that truth as a tongue worries a loose tooth, until the hour you grasp the whole of it and do not outlive the grasping.

Standalone three-hour descents into the abyss. Take a single seat or follow the road down to its lightless end. The moor is in no hurry; it has outlasted every road that ever ran to it.

Dungeon Crawl Classics. Pre-generated orphans provided; no prior act or preparation required. Eldritch horror, grief, and the near-certain ruin of all you play.

Dungeon Crawl Homebrew – Hello, Right Prime Gaming Minion here, I am stepping out from behind the gaming check-in table this year to cause a little chaos and mayhem for you, our dear gaming guests, of Necronomicon Providence 2026. I am offering a homebrewed fantasy dungeon crawl adventure with threads of the Lovecraft mythos sprinkled in. You will quest through forests, fields, mazes and caverns towards your goal. You will encounter monsters and puzzles along your way. The gaming system that will be used is an honor system with a handful of simple rules. There is a focus on role play and interactions but not really any dice rolling. There are several character archetypes to choose from, these will be base characters. You can do things not already listed in your chosen archetype if you could convince the Dungeon Master of them. I am also bribable with small shiny objects or sweets for various and unpredictable effects. I look forward to our adventures.

Dungeon Survivor: Stay the Course with Edwin Nagy – You are 1980s middle-school children in a haunted house where you have promised to spend the night. Horrors abound! Will your courage last until the sun rises or will you flee in terror? This game uses the Dungeon Survivor game system, a push-your-luck, die pool-based reimagining of OD&D, modified for modern-era play. 

The rules (latest draft of Dungeon Survivor available here: https://www.paralleldimensiongaming.com/#dungeon_survivor) will be explained and characters provided.

The Eleventh Hour: Welcome Home – An original scenario for The Eleventh Hour

A quiet New England town. A local boarding house. A neighborhood that seems pleasant enough. In Mystic, appearances have a way of making visitors feel… welcome.

When troubling questions lead to The Harbor House, the investigators must uncover what lies beneath its hospitable exterior and decide how far they are willing to go to reveal the truth.

The Eleventh Hour is an original Lovecraftian investigative RPG where mystery, exploration, and impossible choices take center stage. Rules are taught in just five minutes, making it ideal for both newcomers and experienced role-players.

ENCLAVE – In the infinite world of Manifold, where anything is possible, there is only one constant: the shadowy mercenary organization known as The Enclave. You are an agent in its employ, tasked with accomplishing missions across infinity alongside a squad of your fellows.

ENCLAVE is a dice less roleplaying game of high-stakes storytelling. The game is played in one-shots using continuous characters, with every session telling the story of a full mission. Each mission is set in a different part of Manifold — there is no set worldbuilding, fixed timeframe, or forced theme in Enclave, meaning that missions settings, plots, and tones will wildly vary.

Missions are created on the spot, designed to fit the capacities of the participating characters. Players will each be asked to provide a Focus Word (any word or short phrase), which their  Conduit(game host) *will use as inspiration when designing the mission.

Horror Cinema Classics ((HCC) by Wayward Studios): Do You Know Where Your Children Are? – 

It’s the 50th anniversary of the Halloween Howl, the annual Trick or Treat ball hosted by the Village of Mount Pleasant, Wisconsin. The children and their families will attend wonderful events: the corn maze, a rockin’ rolling trick or treat, and a haunted hay ride all culminating in a magic show by the spectacular Carswell the Great! All innocent fun, but what lies in the Darkness: Do You Know Where Your Children Are? This is a 0-level flick(funnel) for Horror Cinema Classics (HCC)! 

Join me for 80’s horror cinema mayhem in the legendary style of the Dungeon Crawl Classics extreme adventure! Ready your 80’s horror tropes and classic movie one-liners and see if you can survive the night!

Horror Cinema Classics: Last Resort – Horror Cinema Classics (HCC) by Wayward Studios

The year is 1980-something. Forgotten by society and put out to pasture, you and your fellow seniors at The Last Resort Retirement Village, aren’t quite ready to go quietly into the night. An evil has taken up residence and it’s up to you to put an end to this agent of The Darkness. This is a 0-level flick(funnel) for Horror Cinema Classics (HCC)! 

Join me for 80’s horror cinema mayhem in the legendary style of the Dungeon Crawl Classics extreme adventure! Ready your 80’s horror tropes and classic movie one-liners and see if you can survive the night!

Horror Cinema Classics: Toy Store Terror – Horror Cinema Classics (HCC) by Wayward Studios

It’s Halloween night 1986, and you and your pals have been roped into helping set up the new Toyz-R-Whee! store by your good friend, Susie Slaughter. The night starts out simply enough, but you learn pretty quickly that this is not your standard high school gig. Can you survive the graveyard shift? This is a 0-level flick(funnel) for Horror Cinema Classics (HCC)!

Join me for 80’s horror cinema mayhem in the legendary style of the Dungeon Crawl Classics extreme adventure! Ready your 80’s horror tropes and classic movie one-liners and see if you can survive the night!

InSpectres: Arkham Branch – The world’s number two paranormal investigation and elimination service has opened a new franchise in Arkham! A team of new hires will investigate a supernatural mystery in this collaborative horror-comedy roleplaying game. Roll high, and you get to narrate the outcome of your action! Roll low, and the GM gets to do their worst! Build the mystery together and grow your franchise!

Kult Divinity Lost: Desert Whispers – 18+ – Trigger Warning: Sex, drugs, rock and roll. Predatory stalking, violence, religious trauma, cruelty and verbal abuse, gore, splatter horror, Blood, knives – Four Students from the University of Texas spend spring break in Ciudad Juarez. They came looking for cheap thrills and great parties. What awaits will change them forever, if they survive the night. Culty Sasher horror with cosmic flavor.

Kult Divinity Lost 4th edition: It Started and Ended with Screams – 18+ – Trigger Warnings: Child neglect, abuse (psychological / physical / verbal), religious imagery and trauma, bullying, arson, physical violence among kids. Demonic, Barkeresque monstrosities. Medical emergencies. – It Started and Ended with Screams is a scenario about personal trauma and the moral right to deliver retribution, even when outside the confines of mortal law. You are a troubled kid, forced by parents, doctors or the law to attend St Judes Center for Troubled Youths. This place could mean a new start, actual hope for a better future, or just another chapter of your abysmal life. Once you arrive, you know something’s wrong here. The kids are bad, yeah, but maybe the staff is worse. It doesn’t take long for your imprisonment to get out of hand.

Liminal Horror: – Liminal Horror game set in a rural campground seeking out missing people. Vibes: X-Files meets Twin Peaks.

Liminal Horror (RPG): Playthings by Seth Ian – You used to be a person, maybe. But now you are a toy – cheap, brightly colored plastic, made for the enjoyment of someone else. Is it worth trying to escape the Toy Box, or is it better to just accept the simple logic of this plastic world? Maybe you were always here. Maybe it’s better that way.

Rules of the Toy Box:

  • People are not toys.
  • All toys must remain in the box.
  • Being a person toy is a privilege.
  • Playtime begins at dawn.
  • Broken people toys are trash.
  • Sharing is caring.

Liminal Horror: Vampire Cruise – Liminal Horror game set on a Cruise ship run as a trap by Vampires. Vibes: Horror Comedy like: What We do in the Shadows.

Lovecraft Letter – It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you…

Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special “insanity” powers. If you have one of these cards in your discard pile, then you are insane (at least for the current round) and on future turns can play insanity cards for their regular power or their special power, giving you more options during play. The risk, however, is that you must undergo a sanity check at the start of each of your turns, drawing as many cards from the deck as the number of insanity cards in front of you; draw one or more insanity cards, and you’re out for the round.

If you win the game, whether by being the last person standing or the player with the highest single card after the deck runs out, you win a token colored to reflect whether you were sane or insane. Win enough tokens of the right type, and you win the game. Cthulhu can also help you win the game if you release it at the right time…

Will you put an end to the evil schemes as an investigator, or will you help guide the world to destruction as one of insanity’s disciples? It all depends on you.

Miskatonic Tales – The Miskatonic Tales: Journey to Innsmouth Board Game contains three stand-alone adventures that can be played separately yet share one large story arc. Each time you play, the story can be different. What role will you play? Investigate the clues and uncover the truth.

Monsterhearts: MISKATONIC! – It’s pledge week at Miskatonic University! As some of the more unusual members of the university’s student body compete for their place in the campus’s fraternity and sorority houses, an experiment in the science lab brings the world BEYOND closer to the students and faculty of Miskatonic U than it has ever been. Strange, nameless, indescribably THINGS now lurk at the edges of ordinary perception, and just as human curiosity naturally finds a strange attraction here, so too are THEY drawn out to inspect the novelties so suddenly thrust before them. A Lovecraft-inspired adventure for the second edition of MONSTERHEARTS, the game about the messy lives of teenage monsters.

The Real Housewives of Innsmouth – A simple 1 page game inspired by Honey Heist. A pod of Innsmouth’s cattiest fish women will all be spending a week in grand manor, living together away from their husbands and dramatically putting their reputations on the line to be the big winner. Each day, the Show Host will provide a challenge. The goal is to get on top by any means necessary.

R’lyehwatch – A rules-light tabletop roleplaying game about a group of lifeguards and their friends who protect their local beach from the monsters trying to take over. It mashes up the campy melodrama of Baywatch with the cosmic horror of the Cthulhu Mythos.

Vaesen: The Bloody Hand of Borë – They say Vidkun went mad, chopping off his own hand with an axe. But there is something wrong in the town of Borë and it all started when Vidkun found that treasure. A benefactor of the Society has asked its members to travel from Uppsala to Borë to investigate… Join this tale of blood, treasure, and the strange. Choose your character, be wary of your character’s dark secret, and try not to die. 

Vaesen is a roleplaying game of Nordic horror by Free League.

Victorian Adventure Awaits: The Deptford Demons – System- This is a rules lite D20 system inspired by Victorian fiction. Imagine that you are in a world like Victorian England, but every character from fiction, film or television is real. With Sherlock Holmes dead at Reichenbach Falls, the world turns to you, a stalwart member of the Famous Explorers and Adventurers Club to defend the world from nefarious masterminds and unspeakable fiends. Will you rise to the occasion, or will you fall beneath the onslaught?

While dining at the home of Phileas Fogg, the heroes are startled by the arrival of the man known only as Captain Nemo. He is being pursued by something not altogether human. Nemo has left his ship behind for a personal vendetta, one that will require the help of our heroes. Soon they find themselves in the bleak industrial port of Gravesend. It is a town filled with strange creatures and even stranger, a tentacled horror that lies beneath the river. 6 player seats.

Victorian Adventure Awaits: The Janus Club with Edward Fuqua – Members of the Famous Explorers and Adventurers Club must prowl the mean streets of London to try and save the reputation of one of the members. He committed suicide, and all evidence points to him being a thief, but it doesn’t make sense. The trail leads to a private club where a monster of human depravity waits for them. Soon all of London will balance on a knife edge while our heroes try to chart a dangerous course between scientific evil and ruthless justice.

Victorian Adventure: The Streets of San Francisco – Ambassador Mark Twain invites the Adventurers to visit San Francisco, the capital of the Great Bear republic, formerly the states of California, Oregon and Washington. They are about to make their first political alliance with Califia, the queen of an island of black Amazons which lies off the coast. There is an attempt to murder her, and soon our heroes are caught in a riddle where many of the players are not who they appear to be. At the heart of the conspiracy lies a cold inhuman intelligence waiting for a chance to strike. 6 player seats.

Yankees and Yog-Sothoth: Bring It On, Dagon! – In the darkest hour, the elf high-priestess can only rely on her last hope: hard-boiled high-school delinquents (“yankees”)! In Yankees & Yog-Sothoth, you and your crew of good-hearted misfits are suddenly dragged into a surreal fantasy realm under the thrall of cosmic horrors. Forget dusty libraries and fragile investigators, you are solving this crisis with a modified motorcycle, a flawless pompadour, and an unyielding attitude.

Part of the Saikoro Fiction line: Japan’s famous, fast-paced RPG system. The tight narrative structure guarantees a complete, high-stakes story in just one session.

Weird Heroes of Public Access: The Collect Call of Cthulhu – Welcome to Fairhaven! You and your fellow hosts at the local public access TV Station, WHPA-13, are once again being called upon to save the town. Strangeness abounds under the relentless full moon! There have been upsetting sightings of Octopus-Men patrolling the streets at night. The town is abuzz with the new phone company, “Miskatonic Communications”. This new competitor is undercutting local town favorite, “The Fairhaven Phone Company”. Whateley Farms has seen a fair share of its livestock go missing. The Proprietor, Wilbur Whateley, blames local hooligans, The Little Bastards. All of this and it isn’t even Friday yet!

Weird Heroes of Public Access lets you and your friends step into the shoes of quirky public access TV personalities battling monsters, angry moms, and juvenile delinquents to save your beloved town of Fairhaven. Under the glow of a relentless full moon, you and your crew of public access heroes will use a simple d6-pool system to quickly get into the action. Time is of the essence as you race to uncover Fairhaven’s darkest secrets and protect your show from being canceled!

Welcome to Night Vale: The Wail Storm – What lies in the heart of the storm? Your double, that pair of socks you lost? No, not that pair, the other one. Maybe that darkness contains something far worse. Join us, yes even you. At the heart of the storm.

Workshop: Chase! with Stephanie Morey – A workshop on the amazing chase rules from Call of Cthulhu 7th Ed. This workshop is designed for Keepers who want to know and use this enigmatic ruleset better. Together, participants will discuss the steps, share their experiences, and develop new techniques. At the we will build and run a thrilling chase.

Workshop: From Page to Stage and Screen… and Back Again with Frank Perrin – Ever wonder why some fight scenes feel unforgettable while others read like a list of punches? Great combat isn’t just about violence—it’s about character, emotion, stakes, and storytelling.

In this interactive workshop, participants will develop a short fight scene between two characters and explore how choreography can communicate personality, relationships, motivations, and conflict. Working together, we’ll transform simple actions into a narrative that reveals character while demonstrating the realities of movement, timing, injury, and the physical consequences of violence.

The completed scene will be performed and recorded, allowing participants to analyze the action from both a writer’s and a filmmaker’s perspective. Whether you’re writing a novel, screenplay, comic, tabletop RPG, or producing for the stage or screen, you’ll leave with practical techniques for creating fight scenes that are dramatic, believable, and serve the story rather than interrupt it.

Class Fees can be paid on PayPal: @EastCoastCombative (or cash at Door).

Length: 90 minutes
Fee: $25

Workshop: Selling the Illusion: Camera Angles and Stage Combat for Film – You don’t need Hollywood budgets—or Hollywood risks—to create exciting fight scenes.

This hands-on workshop introduces the fundamentals of filming safe, believable stage combat for the camera. Participants will learn how camera angles, framing, perspective, timing, and editing work together to create the illusion of impactful strikes while keeping performers safe. Through demonstrations and guided exercises, attendees will explore the core techniques used in stage and screen combat, including basic choreography, selling reactions, and directing action for the lens.

Whether you’re an independent filmmaker, content creator, cosplayer, actor, or simply curious about movie magic, this class will give you practical tools for producing dynamic, professional-looking fight scenes without sacrificing safety.

Class Fees can be paid on PayPal: @EastCoastCombative (or cash at Door).

Length: 90 minutes
Fee: $25

Workshop: The Quiet Year with Stephanie Morey – A creativity workshop for Writers and Game Masters. Draw it first, write it later. This fresh take on classic brainstorming uses The Quiet Year to breathe fresh life into your scenario creation process. (No artistic talent required).



Game Submissions are OPEN for NecronomiCon Providence 2026!

Keepers, Cultists and Investigators! Game submissions for NecronomiCon Providence Gaming 2026 is now open! We will be accepting games submissions via THIS FORM (note that we’re not using Tabletop Events this year). If you are interested in running some games for us, let us know via that form. See more information below.

We are looking forward to seeing you soon and please send any questions to us at gaming@necronomicon-providence.com

In addition to GMs, we are also seeking the 2026 Minion cohort! Volunteers get free staff passes to the convention – find more information here!


Rob and Jesse have been driving themselves crazy getting ready for this year’s convention and they need you to help make this year the best in NecronomiCon Gaming EVER!!!

Important Dates to keep in mind:

June 10th – Game Submission opens – if you want to run a game or two (or more!), CLICK HERE!

July 13th – Player Registration opens

August 13th-16th – Con Time!!!

TBD – Game Submission deadline to be listed in the programs We are looking to add Workshops to our schedule! Ever want to show others how to make realistic looking artifacts to add to their campaigns? How about tips on minis painting? Do you have a special skill that will help writers describe combat movements more accurately? Then submit your workshop idea to us through the events link above! If you feel you would like to email us before submitting, contact us at gaming@necronomicon-providence.com.

As always, anyone who runs 12 or more hours of content (that would be equal to three 4 hour games) qualifies for a complimentary convention pass. If you would like to help out around the convention between games or just in general we always need good Minions! 

Keep your eyes peeled for more updates as we get closer to the convention!

Ia! Ia!

Jesse & Rob

Jesse leads another epic doomed game of Arkham Horror, with Lovecraft’s College Hill in the background. (photo: Todd Chicoine)

August 13-16, 2026

#NecronomiConPVD

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